Empires of Europe 1100 (EoE) is a historical total conversion: Europe, the Middle East, North Africa and the steppe in the 12th century.
Links
- EoE 1100 on Nexus Mods
- Empires of Europe on Patreon (early builds and the team's roadmap)
- EoE War Sails compatibility patch (use this one, not the older 11138 patch)
- Same team: EoE 1700, EoE Americas
Popular add-ons
- Start As Anyone: start the campaign as any existing lord
- Snowballing Kingdoms (EoE 1100)
- Changing Culture Fix for EoE 1100
- Erik's Troops (a troop overhaul, on Patreon) and its config for EoE 1100
- Cultured Start Reloaded
Check each add-on's page for the EoE version it targets. "EoE 1100 Expanded", for example, targets a newer Patreon build than the public release.
Install
- Set the game version the EoE page lists (Steam, Properties > Betas).
- Unzip into
Modulesand unblock the DLLs (see Start Here). - Tick the standalone Harmony, ButterLib, UIExtenderEx and MCM. EoE only requires Harmony, but most add-ons need the other three.
Load order
The order the EoE team gives:
- Harmony
- The official modules
- War Sails (
NavalDLC), if you own it - Your other mods
- Empires of Europe 1100
- Add-ons made for EoE (Snowballing Kingdoms and similar)
- The EoE War Sails patch, last
Things to know
- The team only officially supports EoE on its own. Anything else is at your own risk, so add mods in small batches.
- DismembermentPlus has reports of occasional battle crashes with EoE. Leave it off if battles crash.
- AI Influence works, but its lore defaults to Calradia. Rewrite its world files for 1100 Europe, see AI Influence context packs.
- Running EoE next to another total conversion? See Two campaigns, one install.